The SN Systems PRODG PS2 SDK will leave a section header labeled “.sndata” this header section contains debug symbols. The section header is, unfortunately, proprietary. However, based on the work of Kiwidoggie, I’ve written a Python script to go to the section header and find the memory address location of the functions and function names. Then, take those functions and function names and put them into a “.txt” for Ghidra or a Python script for IDA (untested).
A link to my script is here: Sndata-converter.py
Click on the game title to view debug symbols in Ghidra format
MLB 2005SCUS-97326
MLB 2005
SCUS-97326MLB 2006SCUS-97347
MLB 2006
SCUS-97347My StreetSCUS-97212
My Street
SCUS-97212Neopets: the Darkest FaerieSCUS-97367
Neopets: the Darkest Faerie
SCUS-97367Resident Evil 4SLUS-21134
Resident Evil 4
SLUS-21134AFL Premiership 2006SCES-54068
AFL Premiership 2006
SCES-54068MLB 2006SCUS-97460
MLB 2006
SCUS-97460Neopets: the Darkest FaerieSCUS-97469
Neopets: the Darkest Faerie
SCUS-97469