Peggle Clone
I’ve built my Peggle clone project in Godot 4.2, which is slowly gaining more support in the games industry. The game uses Godot’s features like groups, signals, Autoloads, etc, to make every scene portable. Godot allows you to use multiple languages, but for simplicity, I used GDscript, an interpreted language endemic to Godot. Wherever possible, I’ve specified the type of any variable; this allows the game to run slightly faster, as Godot doesn’t have to interpret what the type may be.