I’m Andrew Long, a Game Programmer interested in lower-level game engine programming. I haven’t worked in the games industry yet, but I have programmed a few games from scratch in Python and Pygame. I’ve done most of my work in Python because it was the one I had the most knowledge of and the first programming language, but Rust quickly replaced it. Unfortunately, I haven’t published any of my Rust projects, but I’ve implemented a parser for Jazz Jackrabbit game files and have experimented with reimplementing the Half-Life client/server DLLs in Rust.
- Rust
- Python
- C/C++
- C#
- JavaScript
- Godot
- Unity
- Unreal Engine
- Linux/POSIX
- Windows
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